AI Insights · Timothy · April 2024
Top 5 Third Person Games Performance in Central America Q1 2024
Discover the performance trends of the top 5 third-person games on a unified platform in Central America during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw significant activity in the third-person games category across Central America. Here’s an overview of the performance of the top 5 games: Free Fire: 7th Anniversary, PUBG MOBILE, Genshin Impact: Natlan Launch, War Robots Multiplayer Battles, and Stumble Guys. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Free Fire: 7th Anniversary from Garena International I Private Limited had a robust quarter. Weekly revenue showed consistent strength, peaking at around $637K by the end of February. Downloads saw a notable spike mid-January, reaching 556K, with another increase towards the end of March at 501K. Active users remained high throughout the quarter, starting at 26.7M and ending on a high note with 28.7M by late March.
PUBG MOBILE from Tencent Mobile International Limited experienced steady revenue growth, with a significant peak of $110K in mid-March. Downloads fluctuated, starting at 81K in early January and rising to 84K by the end of March. Active users remained relatively stable, starting at 612K and closing the quarter at 625K.
Genshin Impact: Natlan Launch by Cognosphere Pte. Ltd. saw varying revenue throughout the quarter, with a high of $103K at the end of January. Downloads were relatively stable, peaking at 32K in late January. Active users showed a slight decrease over the quarter, starting at 287K and ending at 264K.
War Robots Multiplayer Battles from MY.GAMES B.V. had a consistent revenue stream, with weekly earnings hovering around $46K to $52K. Downloads saw a notable drop from 63K in early January to 37K by the end of March. Active users followed a similar trend, declining from 226K to 185K over the quarter.
Stumble Guys by Scopely, Inc. demonstrated a varied performance. Revenue peaked at $56K in early January but saw a decline to $38K by late March. Downloads were highest in early January at 220K, with a significant resurgence to 214K by the end of the quarter. Active users showed some fluctuation, starting at 965K and ending on a high with 953K in late March.
For more detailed insights and data, visit Sensor Tower.